Dead by Daylight 4.3.0: visual improvements, bug fixes and more updates

On October 20, Behavior Interactive released a new patch to update Dead by Daylight with many new features. Here are some of the most prominent changes that we can find in the game’s 4.3.0 update . You can check the full list of changes on the official page at the following link.

Executioner balance update

The cost of losing a ‘Punishment of the Damned’ attack is too high and it is too easy to fake ‘Rites of Judgment’ in a basic attack. The following fixes have been made to fix it:

Power:

  • After cancelling Rites of Judgement:
  • Movement speed is 3.68 m/s for 1 second
  • Further attacks cannot be made for 1 second
  • Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 seconds

Perks:

  • Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
  • Forced Penance: Broken Status effect lasts 60/70/80 seconds
  • Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other

Visual enhancements

  • Visual updates to maps in The MacMillan Estates Realm.
  • Visual update to Lockers.
  • Added Footstep VFX.
  • Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
  • Updated VFX for Trapper, Wraith and Hillbilly.
  • Updated dissolve VFX in-game and in-lobbies.
YouTube video

4K UI Icons

  • Updated Character portraits and customization icons for better resolution at 4K. This may result in your custom icons being replaced when you update.

Cambios en la terminología del generador y aclaraciones

  • A Generator losing progress over time is “regressing”
  • Putting a Generator into the regressing state is “damaging the Generator”
  • If a Generator loses some of its progress immediately, this is “losing progress”
  • A blocked Generator cannot change its progress
  • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
  • A regressing Generator can lose progress due to other effects
  • e.g. a Generator affected by Ruin can still lose progress due to Surge
  • Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes

Corrección de errores

  • Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
  • Fixed an issue that might cause players to have less control on their character after being unhooked
  • Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
  • Fixed an issue that might cause Hex totems to appear as dull totems for some players
  • Fixed an issue that caused the Make Your Choice perk to override a survivor’s Calm Spirit while unhooking
  • Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
  • Fixed an issue that caused the survivor to hold the Deathslinger’s chain with one hand after holding and dropping an item
  • Fixed an issue that might cause players to receive the Torment effect at random times when playing against The Executioner
  • Fixed an issue that caused survivors in the Cage of Atonement not to cause instant death if the remaining survivors are in the struggle phase
  • Fixed an issue that caused The Oni’s Blood Orbs to spawn too far from survivors

Below you can watch a gameplay with the new update 4.3.0 of Dead by Daylight:

YouTube video
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